![]() This document describes how to install and use the Mali OpenGL ES Emulator for Windows and Linux.ġ Minimum Requirements In general, the Mali OpenGL ES Emulator will work on any system that supports at least OpenGL 3.2 (for OpenGL ES 2.0 contexts only) or OpenGL 3.3 (for OpenGL ES 3.0 contexts). You can use it to try out ideas and develop content without having access to an embedded or mobile device, or to allow your crossplatform application to target both mobile and desktop GPUs without having to modify the graphics layer. Introduction The Mali OpenGL® ES Emulator allows you to use the OpenGL ES 2.0 and 3.0 APIs to render 3D graphics content on a desktop PC running Windows or Linux. ![]() 16Ħ.4 The value of gl_InstanceID is always zero when glDrawArraysInstanced is called from within a transform feedback block. Support for non-NVIDIA drivers is preliminary. ![]() 15ĮglChooseConfig always selects double-buffered configs. 14ĮGL_MATCH_NATIVE_PIXMAP attribute not supported. 14Ĭhanging display modes does not check pbuffer lost event. Support for OpenGL ES 2.0 and OpenGL ES 3.0 only. 11įixed-point data gives reduced performance. Using Mali OpenGL ES Emulator in Your Application. Getting Started with the Mali OpenGL ES Emulator. Mali OpenGL ES Emulator v1.4.1 User Guide Mali OpenGL® ES Emulator v1.4.1 User Guide © ARM Limited 2014
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